Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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HardStuckInYoMum

Appearances
9
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
9
100.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-02 23:40:09
27d ago
Top hotspot
Floseswin
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Floseswin is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 23:00 UTC and stays active through roughly 01:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Floseswin 2 0 2 2026-03-02 23:40:09
Nisuwa 2 0 2 2026-02-28 08:03:20
Bei 2 0 2 2025-09-08 01:35:58
Hjoramold 1 0 1 2025-09-09 00:48:00
J133241 1 0 1 2025-09-08 20:58:50
Hror 1 0 1 2025-09-07 23:31:52

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 5
Bizzy's B33s 2
Bangzhu Cartel Sedition. 2

Final-blow hulls

Hull Events
Garmur 2
Federation Navy Comet 2
Enervating Reclaimer 1
Raznaborg Tangling Vedmak 1
Raznaborg Blinding Vedmak 1
Restless Sentry Tower 1
COSMOS Minmatar Gist Seraphim 1