Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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HOC B MYKE

Appearances
44
Visible killmail appearances
Kills
44
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-30 22:17:06
8h ago
Top hotspot
Mahtista
19 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Mahtista is the strongest visible hotspot with 19 appearances (19 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Brave Newbies Inc. (Brave Collective).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Mahtista 19 19 0 2026-03-30 22:04:17
Perckhevin 6 6 0 2025-10-27 19:46:33
Rayl 5 5 0 2026-03-19 03:26:38
Tuomuta 5 5 0 2025-10-29 16:45:45
Boillair 4 4 0 2026-03-15 18:10:32
Mitsolen 2 2 0 2026-03-30 22:17:06
Pulin 2 2 0 2026-02-14 17:02:21
Iyen-Oursta 1 1 0 2025-12-22 18:21:17

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Brave Newbies Inc. Brave Collective 7
Le Fancy Strictly Unprofessional 6
8 Sins of Man Stray Dogs. 5
x Never Regret x C A M E L O T 5
Purple Void Holdings Corporation 4
Monitor Inc. Brave Collective 2
Virtus Crusade Brave Collective 2
Jerkasaurus Wrecks Inc. Sedition. 2
Rational Chaos Inc. Brave Collective 2
South Sun Industries Brave Collective 1

Victim hulls

Hull Events
Guardian 11
Athanor 8
Tempest 4
Dominix 3
Scorpion 2
Blackbird 2
Babaroga 1
Monitor 1
Nestor 1
Purifier 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.