Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

BedaLiza6

Appearances
3
Visible killmail appearances
Kills
1
33.3% of appearances
Losses
2
66.7% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-01-11 23:44:14
2mo ago
Top hotspot
ZA0L-U
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: ZA0L-U is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 23:00 UTC and stays active through roughly 01:59 UTC.
Target profile: Most common visible victim entity: Dependable Delinquents (Fraternity.).
Threat profile: Most common visible final-blow threat: Tactical Withdrawal Team (The Rejected.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
ZA0L-U 2 0 2 2026-01-11 23:44:14
G96R-F 1 1 0 2025-10-27 22:46:28

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Dependable Delinquents Fraternity. 1

Victim hulls

Hull Events
Praxis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Tactical Withdrawal Team The Rejected. 1
InTheZone The Rejected. 1

Final-blow hulls

Hull Events
Claw 1
Crusader 1