Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Step-Bull

Appearances
6
Visible killmail appearances
Kills
2
33.3% of appearances
Losses
4
66.7% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-23 09:40:24
6d ago
Top hotspot
J135554
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J135554 is the strongest visible hotspot with 3 appearances (1 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Inevitable Outcome (E.C.H.O).
Threat profile: Most common visible final-blow threat: Exit-Strategy (Unchained Alliance).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J135554 3 1 2 2026-02-28 15:37:53
J132149 2 0 2 2026-03-23 09:40:24
J161940 1 1 0 2026-03-17 08:50:59

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Inevitable Outcome E.C.H.O 1
The house of Big Bulls Lethal Estates 1

Victim hulls

Hull Events
Naglfar Fleet Issue 1
Mobile Tractor Unit 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Exit-Strategy Unchained Alliance 2
Don't Wake a sleeping bear TIME CRIT 2

Final-blow hulls

Hull Events
Kikimora 2
Orthrus 1
Flycatcher 1