Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

lepster101

Appearances
125
Visible killmail appearances
Kills
90
72.0% of appearances
Losses
35
28.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-01-20 23:27:21
2mo ago
Top hotspot
Amarr
35 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amarr is the strongest visible hotspot with 35 appearances (32 kills / 3 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Beaver's beer hole (Dead Game Society.).
Threat profile: Most common visible final-blow threat: Applied Anarchy (The Initiative.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amarr 35 32 3 2026-01-14 20:27:54
Amamake 24 12 12 2026-01-19 20:44:25
Auga 7 1 6 2026-01-20 23:27:21
Fensi 3 0 3 2026-01-11 21:24:41
Siseide 1 0 1 2026-01-19 21:07:30
Ami 1 0 1 2025-12-19 04:38:52
Hilmar 1 1 0 2025-11-04 21:46:46
Irnin 1 1 0 2025-09-02 21:16:12
Ashab 1 1 0 2025-08-17 21:42:48

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Beaver's beer hole Dead Game Society. 8
TRIGLAVIAN EXECUYIR Goonswarm Federation 8
Imperial Academy 7
24th Imperial Crusade 5
Royal Amarr Institute 4
Applied Anarchy The Initiative. 4
School of Applied Knowledge 3
This Was The Way 3
Republic University 2
Beyond Knowledge Academy 2

Victim hulls

Hull Events
Mobile Depot 8
Capsule 8
Cerberus 7
Impairor 5
Federation Navy Comet 4
Executioner 4
Venture 3
Punisher 3
Catalyst Navy Issue 2
Thunderchild 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Applied Anarchy The Initiative. 3
Spaghetti Militia 3
Back Country Trading Post 3
Legion Ascending Fraternity. 2
Legion Ascending Out of the Blue. 2
Virtus Crusade Multipass Chapter Brave United 1
Opreygogogo 1
Space Nerd Ninjas Sedition. 1
Cozy Mischief Sedition. 1
Neurotoxin Control IIIIIIIIIIIIIIIIIIIIIIIII 1

Final-blow hulls

Hull Events
Thrasher Fleet Issue 4
Federation Navy Comet 4
Exequror Navy Issue 3
Caldari Navy Hookbill 3
Kikimora 2
Hecate 2
Loki 2
Republic Fleet Firetail 2
Cenotaph 1
Orthrus 1