Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Lust dan Murcatto

Appearances
5
Visible killmail appearances
Kills
2
40.0% of appearances
Losses
3
60.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2019-06-01 22:10:06
83mo ago
Top hotspot
Perimeter
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Perimeter is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: R to the D.
Threat profile: Most common visible final-blow threat: Industrial Networking Community (Destiny's Call).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Perimeter 2 0 2 2018-03-03 05:58:43
FY0W-N 1 1 0 2019-06-01 22:10:06
Urlen 1 1 0 2019-02-25 01:25:27
Jita 1 0 1 2018-03-03 06:18:00

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
R to the D 1
Van Diemen's Demise Northern Coalition. 1

Victim hulls

Hull Events
Obelisk 1
Amarr Control Tower Small 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Industrial Networking Community Destiny's Call 1
Angry Dragons Northern Coalition. 1
Syndicate Enterprise Northern Coalition. 1

Final-blow hulls

Hull Events
Thorax 1
Maller 1
Atron 1