Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Y-MPWL | 21 | 21 | 0 |
2025-08-24 22:48:12 7mo ago
|
| Oberen | 7 | 7 | 0 |
2025-08-24 11:45:36 7mo ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Absolute Order XI | Absolute Will | 10 |
| Absolute Order XVIII | Absolute Will | 6 |
| Shake Night | — | 5 |
| Obsidian Armament | Deepwater Hooligans | 4 |
| Family Guy. | Deepwater Hooligans | 3 |
| The Suicide Kings | Deepwater Hooligans | 2 |
| Dark Wormhole Industry | Silent Infinity | 1 |
| One Risky Click | Snuffed Out | 1 |
| LowKey Ops | Snuffed Out | 1 |
| Beaver's beer hole | DOORDOM | 1 |
| Hull | Events |
|---|---|
| Barghest | 6 |
| Ferox | 4 |
| Arbitrator | 4 |
| Amarr Shuttle | 3 |
| Standup Satyr I | 2 |
| Standup Ametat II | 2 |
| Capsule | 2 |
| Ferox Navy Issue | 1 |
| Standup Siren I | 1 |
| Minokawa | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Corporate Police Force | — | 1 |
| Hull | Events |
|---|---|
| Caldari Police Commissioner | 1 |