Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Fiddlestick

Appearances
5
Visible killmail appearances
Kills
5
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-02 01:58:48
28d ago
Top hotspot
Y4B-BQ
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Y4B-BQ is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Lazerhawks (L A Z E R H A W K S).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Y4B-BQ 3 3 0 2026-03-02 01:58:48
1I5-0V 2 2 0 2026-03-02 01:09:59

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Lazerhawks L A Z E R H A W K S 2
Hard Knocks Inc. Hard Knocks Citizens 1
WORLDSTAR HIPHOP Brotherhood of Spacers 1
No Vacancies No Vacancies. 1

Victim hulls

Hull Events
Sabre 2
Eris 1
Vagabond 1
Rapier 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.