Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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DeNeuralyzer

Appearances
40
Visible killmail appearances
Kills
40
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-21 13:46:28
9d ago
Top hotspot
Fluekele
26 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Fluekele is the strongest visible hotspot with 26 appearances (26 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 09:00 UTC and stays active through roughly 11:59 UTC.
Target profile: Most common visible victim entity: Kulla Minerva Enterprises.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Fluekele 26 26 0 2026-03-21 13:46:28
Doussivitte 10 10 0 2026-03-19 09:37:50
Alsottobier 2 2 0 2026-03-18 09:05:22
Chantrousse 1 1 0 2026-03-17 18:50:33
Jaschercis 1 1 0 2026-03-14 21:57:14

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Kulla Minerva Enterprises 15
Legion of Blood and Iron 10
Arax Solutions 8
Texas Multi-National Organization MlNER NEEDs 1
Levias Mining Gmbh aund Co. KG 1
Internet Spaceship Providers 1
Frontline Developments 1
Ore Corporation inicu 1
Midnight Sentinels 1
Unicorn Heaven 1

Victim hulls

Hull Events
Small Railgun Battery 5
Caldari Control Tower Small 4
Small AutoCannon Battery 4
Sensor Dampening Battery 4
Stasis Webification Battery 4
White Noise Generation Battery 4
Small Artillery Battery 4
Minmatar Control Tower Small 2
Gallente Control Tower Small 2
Raitaru 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.