Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.
The fastest operational read from the selected window.
Where this entity shows up most often in visible killmail activity.
| System | Appearances | Kills | Losses | Newest event |
|---|---|---|---|---|
| Vaajaita | 4 | 1 | 3 |
2026-03-27 14:27:22 5d ago
|
| Vuorrassi | 4 | 2 | 2 |
2026-03-14 16:28:55 18d ago
|
| V0DF-2 | 2 | 0 | 2 |
2026-03-29 17:15:20 3d ago
|
| Otsasai | 2 | 2 | 0 |
2026-03-15 09:27:57 17d ago
|
| Oimmo | 1 | 0 | 1 |
2026-03-14 11:39:04 18d ago
|
Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.
What this entity most often appears to kill in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| Guild of Independent Pilots | DammFam | 1 |
| Cool Beans Inc. | The Initiative. | 1 |
| Vikkkss9 | — | 1 |
| Strategic Exploration and Development Corp | Silent Company | 1 |
| Silence now | OnlyFleets. | 1 |
| Hull | Events |
|---|---|
| Praxis | 1 |
| 'Packrat' Mobile Tractor Unit | 1 |
| Gila | 1 |
| Caracal Navy Issue | 1 |
| Megathron | 1 |
What most often lands the final blow when this entity loses in the selected window.
| Corporation | Alliance | Events |
|---|---|---|
| CONCORD | — | 5 |
| Very Italian People | The Initiative. | 1 |
| why play this game | Abyss Shrine | 1 |
| Unknown corporation | — | 1 |
| Hull | Events |
|---|---|
| Concord POLICE Captain | 5 |
| Golem | 1 |
| Dire Pithum Mortifier | 1 |
| Redeemer | 1 |