Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Tru-Tu-Tu

Appearances
41
Visible killmail appearances
Kills
41
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-30 22:24:45
16h ago
Top hotspot
Mahtista
27 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Mahtista is the strongest visible hotspot with 27 appearances (27 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Brave Newbies Inc. (Brave Collective).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Mahtista 27 27 0 2026-03-30 22:04:17
Rayl 7 7 0 2026-03-19 04:53:43
Boillair 4 4 0 2026-03-15 18:10:32
Mitsolen 2 2 0 2026-03-30 22:17:06
Jita 1 1 0 2026-03-30 22:24:45

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Brave Newbies Inc. Brave Collective 12
8 Sins of Man Stray Dogs. 7
Purple Void Holdings Corporation 4
Monitor Inc. Brave Collective 2
Virtus Crusade Brave Collective 2
Duty. Brave Collective 2
Rational Chaos Inc. Brave Collective 2
South Sun Industries Brave Collective 1
Lone Star Warriors Brave Collective 1
13 CALAVERAS Out of the Blue. 1

Victim hulls

Hull Events
Guardian 12
Tempest 5
Retribution 3
Scorpion 3
Athanor 2
Blackbird 2
Vedmak 1
Monitor 1
Purifier 1
Oneiros 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.