Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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O'Larney

Appearances
9
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
9
100.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2025-09-07 14:27:44
6mo ago
Top hotspot
Senda
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Senda is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 04:00 UTC and stays active through roughly 06:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Senda 2 0 2 2025-09-01 04:08:44
Sakenta 2 0 2 2025-08-31 18:02:35
Ignebaener 2 0 2 2025-08-31 17:46:36
Bei 2 0 2 2025-08-31 15:58:37
Reitsato 1 0 1 2025-09-07 14:27:44

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 4
Vigilant Tyrannos 2
Asteroid Nomads SolarMine 2
Slow Chidlren at Play SL0W CHILDREN AT PLAY 1

Final-blow hulls

Hull Events
Drifter Raider Battleship 2
Hecate 2
Cenotaph 1
Hakuzosu's Steelscale Rattlesnake 1
Overmind Destructor Epsilon 1
Republic Fleet Claw 1
Republic Fleet Scalpel 1