Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
15
Visible killmail appearances
Kills
8
53.3% of appearances
Losses
7
46.7% of appearances
Hot systems
1
Distinct systems in window
Newest visible event
2025-09-07 07:13:24
6mo ago
Top hotspot
J164710
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J164710 is the strongest visible hotspot with 3 appearances (2 kills / 1 losses).
Prime activity: The strongest visible activity window starts around 07:00 UTC and stays active through roughly 09:59 UTC.
Target profile: Most common visible victim entity: Slow Chidlren at Play (SL0W CHILDREN AT PLAY).
Threat profile: Most common visible final-blow threat: Unknown corporation.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J164710 3 2 1 2025-09-07 07:13:24

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Slow Chidlren at Play SL0W CHILDREN AT PLAY 4
Arknights. Fraternity. 2
Fountain Hunter 1
Night Garden Pandemic Horde 1

Victim hulls

Hull Events
Revelation Navy Issue 1
Naglfar Fleet Issue 1
Templar II 1
Drake Navy Issue 1
Sabre 1
Sleipnir 1
Naglfar 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Unknown corporation 3
Serpentis Corporation 2
Fuxi Legion Fraternity. 1
Fountain Hunter 1

Final-blow hulls

Hull Events
Drake Navy Issue 1
Corpus Pope 1
Elder Corpum Dark Priest 1
Elder Corpum Sage 1
Guardian Patroller 1
Guardian Agent 1
Hound 1