Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Lordwoman

Appearances
104
Visible killmail appearances
Kills
104
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-30 22:04:17
8h ago
Top hotspot
Mahtista
64 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Mahtista is the strongest visible hotspot with 64 appearances (64 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Siberian Squad (Siberian Squads).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Mahtista 64 64 0 2026-03-30 22:04:17
Torrinos 15 15 0 2026-03-05 12:33:59
Oipo 12 12 0 2025-10-05 17:14:20
Ibura 8 8 0 2025-10-28 14:56:18
Tuomuta 5 5 0 2025-10-29 16:53:47

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Siberian Squad Siberian Squads 21
Brave Newbies Inc. Brave Collective 20
Rational Chaos Inc. Brave Collective 6
Galactic Deep Space Industries Brave Collective 5
PulaLeeroy Br Brave Collective 5
Duty. Brave Collective 4
Rise Of Exiles Brave Collective 4
RED HOT Sector Siberian Squads 3
Incredible. Brave Collective 3
x Never Regret x C A M E L O T 3

Victim hulls

Hull Events
Tempest 47
Cerberus 10
Rokh 8
Basilisk 8
Guardian 6
Scorpion 6
Vulture 3
Monitor 2
Damnation 2
Dominix 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.