Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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biAi

Appearances
9
Visible killmail appearances
Kills
0
0.0% of appearances
Losses
9
100.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-02-25 09:35:20
1mo ago
Top hotspot
J133419
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J133419 is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 04:00 UTC and stays active through roughly 06:59 UTC.
Target profile: No clear target trend yet in the selected window.
Threat profile: Most common visible final-blow threat: Wooden Club.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J133419 2 0 2 2026-02-08 06:37:55
Hagilur 2 0 2 2026-02-01 04:56:15
Itamo 1 0 1 2026-02-25 09:35:20
Dantumi 1 0 1 2026-02-14 10:42:11
J114346 1 0 1 2026-02-13 04:44:23
J141637 1 0 1 2026-02-12 08:55:58
J235117 1 0 1 2026-02-12 08:12:47

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

No visible victim-entity pattern yet.

Victim hulls

No visible victim-hull pattern yet.

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Wooden Club 2
Panic Bros The Obsidian Front - Reborn 2
NovaCore Executive Corporation Outsmarted 1
Space Falcons 1
Radio Whar 1
Gok Tengu 1
Unsober Last Picks 1

Final-blow hulls

Hull Events
Odysseus 2
Broadsword 2
Tengu 1
Coercer 1
Manticore 1
Lachesis 1
Nemesis 1