Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Lord Bartock

Appearances
12
Visible killmail appearances
Kills
12
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-03-29 21:42:09
13h ago
Top hotspot
1DQ1-A
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 1DQ1-A is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Ros Shovel Corporation (Siberian Squads).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
1DQ1-A 2 2 0 2026-03-29 21:01:23
I30-3A 2 2 0 2026-03-27 19:41:03
T5ZI-S 2 2 0 2026-03-25 14:50:09
85-B52 1 1 0 2026-03-29 21:42:09
E3UY-6 1 1 0 2026-03-28 21:42:22
N-TFXK 1 1 0 2026-03-27 19:51:40
DKUK-G 1 1 0 2026-03-26 18:42:03
2-KF56 1 1 0 2026-03-26 16:48:40
JU-OWQ 1 1 0 2026-03-26 16:40:46

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Ros Shovel Corporation Siberian Squads 3
Pannon Phoenix Pandemic Legion 2
Academy Siberian Squad Siberian Squads 2
Science and Trade Institute 1
State War Academy 1
SpaceX Galactic Siberian Squads 1
Angry Rabbit Siberian Squads 1
Red Star 3.0 Siberian Squads 1

Victim hulls

Hull Events
Ishtar 3
Mobile Tractor Unit 2
Praxis 1
Hurricane Fleet Issue 1
Golem 1
Mackinaw 1
Gila 1
Vagabond 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.