Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Azot Van Siege

Appearances
28
Visible killmail appearances
Kills
28
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-29 20:29:15
9h ago
Top hotspot
J164528
17 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J164528 is the strongest visible hotspot with 17 appearances (17 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: Beyond the Static.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J164528 17 17 0 2026-03-29 18:33:52
J203952 3 3 0 2026-03-29 20:29:15
J115304 3 3 0 2026-03-28 13:41:49
J135703 2 2 0 2026-03-26 21:55:37
J111458 1 1 0 2026-03-27 12:22:36
J163923 1 1 0 2026-03-27 12:17:56
J113551 1 1 0 2026-03-24 21:20:06

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Beyond the Static 12
Ouroboros Solutions Recursive Horizons 5
Sungrazers 3
Out of Focus Odin's Call 2
Anomalous Empire Transmission Lost 2
guerrilla mafia Gentlemen's.Club 2
Demon354 Corporation 1
Science and Trade Institute 1

Victim hulls

Hull Events
Drake Navy Issue 3
Hyperion 2
Manticore 2
Scimitar 2
Myrmidon Navy Issue 1
Cyclone Fleet Issue 1
Praxis 1
Jackdaw 1
Hurricane Fleet Issue 1
Brutix Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.