Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Renezis

Appearances
14
Visible killmail appearances
Kills
14
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-29 19:46:00
5h ago
Top hotspot
Sakenta
4 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sakenta is the strongest visible hotspot with 4 appearances (4 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Dawn's LightP (Dawn's Light).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sakenta 4 4 0 2026-03-26 19:43:59
Nalvula 3 3 0 2026-03-29 19:46:00
Otela 3 3 0 2026-03-27 12:55:01
Arvasaras 1 1 0 2026-03-28 21:30:48
Ala 1 1 0 2026-03-26 22:02:16
Komo 1 1 0 2026-03-24 13:05:51
J164732 1 1 0 2026-03-23 19:56:50

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Dawn's LightP Dawn's Light 3
ChuangShi Wings Freedom. 2
Russian Wanderers THE RUSSIA 1
Azdaja Bonus Wave 1
Black.King.Bar ChuangShi Federation 1
Raw Materials Expedition Service Provider 1
Federal Navy Academy 1
Knights of the Dark Rose Insidious. 1
Fractured Dominions Fraternity. 1
Original Sinners Pandemic Legion 1

Victim hulls

Hull Events
Nighthawk 2
Sacrilege 2
Fortizar 1
Legion 1
Vigilant 1
Mobile Small Warp Disruptor I 1
Ishtar 1
Zealot 1
Basilisk 1
Helios 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.