Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Hurrifan

Appearances
5
Visible killmail appearances
Kills
5
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
3
Distinct systems in window
Newest visible event
2026-03-26 22:16:58
3d ago
Top hotspot
2V-ZHM
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 2V-ZHM is the strongest visible hotspot with 2 appearances (2 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: The Reason is Treason (Deepwater Hooligans).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
2V-ZHM 2 2 0 2026-03-24 21:12:23
H-FOYG 2 2 0 2026-03-24 21:07:17
PE-SAM 1 1 0 2026-03-26 22:16:58

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Reason is Treason Deepwater Hooligans 4
Under The Rose Diplomatic Incidents. 1

Victim hulls

Hull Events
Loki 3
Rapier 1
Capsule 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.