Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Pappy Boyingtone

Appearances
17
Visible killmail appearances
Kills
17
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-26 03:31:30
4d ago
Top hotspot
Kinakka
8 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Kinakka is the strongest visible hotspot with 8 appearances (8 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Horngry (Quafe Liberation Front).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Kinakka 8 8 0 2026-03-25 02:22:41
Onnamon 4 4 0 2026-03-25 02:14:10
Eha 2 2 0 2026-03-26 03:31:30
Vlillirier 2 2 0 2026-03-25 01:23:27
Oicx 1 1 0 2026-03-25 01:26:24

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Horngry Quafe Liberation Front 2
PLA Fleet People's Liberation Alliance 2
Commando Guri 2
Fliet Pizza Delivery Of Essence 1
Catalyst Corporation Rainbow Knights 1
Suddenly a Covert Cyno The Initiative. 1
Comply Or Die The Initiative. 1
Crispy's Kids 1
Fancypants Inc The Initiative. 1
Speaker for the Dead Stay Feral 1

Victim hulls

Hull Events
Muninn 3
Rifter 3
Mobile Cynosural Beacon 1
Exequror Navy Issue 1
Federation Navy Comet 1
Catalyst 1
Ishkur 1
Retribution 1
Capsule 1
Augoror 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.