Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Leftraru Walmapu

Appearances
20
Visible killmail appearances
Kills
20
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-04-01 23:29:58
1h ago
Top hotspot
2R-KLH
5 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 2R-KLH is the strongest visible hotspot with 5 appearances (5 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 23:00 UTC and stays active through roughly 01:59 UTC.
Target profile: Most common visible victim entity: Faceless. (Dracarys.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
2R-KLH 5 5 0 2026-04-01 23:29:58
J143605 5 5 0 2026-03-31 22:35:27
J103701 3 3 0 2026-04-01 17:17:45
4NDT-W 3 3 0 2026-03-30 13:17:09
B1D-KU 2 2 0 2026-04-01 23:13:05
J103242 1 1 0 2026-04-01 02:33:01
J155838 1 1 0 2026-03-31 17:55:55

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Faceless. Dracarys. 4
The Zephyr Brigade SONS of BANE 3
Hispanic Revolution Death Legion of Capybaras 3
Imperial Academy 2
Dusk dreadnought. Dracarys. 2
Vencer o Morir. Input Broadcast 2
Reinforced Everyday 1
Consortium Lite 1
Interstellar Laboratory Of Applied Mathematics 1
KuangYe Pirate Dracarys. 1

Victim hulls

Hull Events
Mobile Tractor Unit 8
Capsule 5
Praxis 1
Standup Templar I 1
Orthrus 1
'Packrat' Mobile Tractor Unit 1
Magnate 1
Sabre 1
Vexor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.