Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Dante Phoenix

Appearances
78
Visible killmail appearances
Kills
78
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-30 19:53:51
1d ago
Top hotspot
Atioth
66 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 66 appearances (66 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Why So Sage (Dracarys.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 66 66 0 2026-03-28 16:47:30
D-I9HJ 4 4 0 2026-03-30 19:53:51
BKG-Q2 4 4 0 2026-03-29 19:10:41
B3QP-K 2 2 0 2026-03-29 18:57:15
SR-KBB 1 1 0 2026-03-25 20:10:04
LX-ZOJ 1 1 0 2026-03-25 19:11:06

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Why So Sage Dracarys. 4
Brave Newbies Inc. Brave Collective 4
Ascendance Goonswarm Federation 4
Kun-Lun Goonswarm Federation 3
Monkey Attack Squad Goonswarm Federation 3
My Little Pony Industries Inc. 2
Mercurialis Inc. Goonswarm Federation 2
OEG Goonswarm Federation 2
Star Nation Brave Collective 2
Siberian Alpha Fleet Goonswarm Federation 2

Victim hulls

Hull Events
Maelstrom 44
Rokh 10
Raven 7
Tengu 3
Exequror 2
Magus 1
Exequror Navy Issue 1
Mobile Small Warp Disruptor II 1
Eris 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.