Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

Grimm van Pak

Appearances
11
Visible killmail appearances
Kills
11
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-31 17:53:10
23h ago
Top hotspot
S4-9DN
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: S4-9DN is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: The Legion of Dian (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
S4-9DN 3 3 0 2026-03-28 23:18:53
T-K10W 3 3 0 2026-03-28 20:17:01
J165940 1 1 0 2026-03-31 17:53:10
U9U-TQ 1 1 0 2026-03-28 23:02:49
Y-ORBJ 1 1 0 2026-03-28 22:58:15
KL3O-J 1 1 0 2026-03-28 20:21:43
U-HYMT 1 1 0 2026-03-28 19:34:40

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
The Legion of Dian Fraternity. 2
Rise Of Exiles Brave Collective 2
Knight of Zero Ultra Out of the Blue. 1
Brave Newbies Inc. Brave Collective 1
Aivenvald Red Alliance 1
Star Nation Brave Collective 1
Tengus are here. 1
Everyb00dy Lies Legion of xXDEATHXx 1
Gears of War Inc. Legion of xXDEATHXx 1

Victim hulls

Hull Events
Capsule 4
'Packrat' Mobile Tractor Unit 1
Tengu 1
Golem 1
Vexor Navy Issue 1
Apocalypse Navy Issue 1
Ishtar 1
Jaguar 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.