Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Djofull

Appearances
24
Visible killmail appearances
Kills
24
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-28 02:29:20
3d ago
Top hotspot
U-L4KS
10 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: U-L4KS is the strongest visible hotspot with 10 appearances (10 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Sensible People (Sigma Grindset).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
U-L4KS 10 10 0 2026-03-28 02:29:20
J134534 5 5 0 2026-03-27 22:48:15
MQ-NPY 3 3 0 2026-03-28 01:55:27
J100956 2 2 0 2026-03-27 22:50:32
J160046 2 2 0 2026-03-27 18:38:57
J1226-0 2 2 0 2026-03-27 11:45:21

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Sensible People Sigma Grindset 4
Morti's Flock Silhouettes. 3
Splintered Dreams Goonswarm Federation 2
Star Exiles S T E X 2
Assecla in Tellure 2
Noobs for Ethical Treatment of Scrubs Sigma Grindset 2
Th3 Hav3n Sigma Grindset 2
Priory Of The Lemon Sigma Grindset 1
Dreddit Test Alliance Please Ignore 1
Ghetto Solution Ivy League Alt Alliance 1

Victim hulls

Hull Events
Zealot 5
Capsule 4
Flycatcher 3
Kitsune 2
Zarmazd 1
Kikimora 1
Bifrost 1
Prospect 1
Sabre 1
Deimos 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.