Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Alfie V

Appearances
21
Visible killmail appearances
Kills
21
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-31 13:47:09
1d ago
Top hotspot
Senda
7 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Senda is the strongest visible hotspot with 7 appearances (7 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: ChuangShi (Wings Freedom.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Senda 7 7 0 2026-03-28 14:28:00
Skarkon 5 5 0 2026-03-26 13:43:12
Raravoss 4 4 0 2026-03-29 14:38:52
Kuharah 2 2 0 2026-03-31 13:47:09
Otanuomi 1 1 0 2026-03-29 15:05:38
Ahtila 1 1 0 2026-03-28 14:20:07
Harva 1 1 0 2026-03-28 14:04:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
ChuangShi Wings Freedom. 5
Amok. Goonswarm Federation 4
Black.King.Bar ChuangShi Federation 4
Chuangshi College ChuangShi Federation 3
Silver Gray Cinderella Northern Coalition. 3
HolyTrident Tactical Narcotics Team 1
ChuangShi Industry ChuangShi Federation 1

Victim hulls

Hull Events
Eris 4
Mobile Small Warp Disruptor I 4
Jackdaw 3
Vargur 3
Legion 2
Stork 1
Bifrost 1
Ashimmu 1
Mobile Large Warp Disruptor I 1
Griffin 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.