Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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yang-yan

Appearances
52
Visible killmail appearances
Kills
52
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-29 15:37:33
14h ago
Top hotspot
Atioth
34 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 34 appearances (34 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Siberian Squad (Siberian Squads).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 34 34 0 2026-03-28 16:40:22
R-ARKN 11 11 0 2026-03-25 15:00:30
0A-KZ0 3 3 0 2026-03-29 06:44:42
C-N4OD 3 3 0 2026-03-25 14:24:02
Turnur 1 1 0 2026-03-29 15:37:33

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Siberian Squad Siberian Squads 5
Fuxi Legion Fraternity. 4
Chaos arbiter Fraternity. 4
Caladrius Nest The Initiative. 3
Worthless Carebears The Initiative. 3
New Eden Light Point College Fraternity. 3
Attack On CALDARI Fraternity. 2
Special law enforcement department Fraternity. 2
Sunset Red Activity Club Insidious. 2
Starry Armada Fraternity. 2

Victim hulls

Hull Events
Maelstrom 22
Vedmak 9
Apocalypse 7
Redeemer 2
Raven Navy Issue 2
Tholos 1
Revelation Navy Issue 1
Zirnitra 1
Vargur 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.