Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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jay124

Appearances
8
Visible killmail appearances
Kills
3
37.5% of appearances
Losses
5
62.5% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-28 21:01:39
2d ago
Top hotspot
J140521
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J140521 is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: State Protectorate.
Threat profile: Most common visible final-blow threat: Reinforced Everyday.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J140521 2 0 2 2026-03-26 21:23:17
Heydieles 1 0 1 2026-03-28 21:01:39
Frarie 1 1 0 2026-03-28 20:41:55
Pynekastoh 1 0 1 2026-03-28 19:33:10
Jita 1 1 0 2026-03-27 23:43:56
J222125 1 0 1 2026-03-26 20:04:56
J140810 1 1 0 2026-03-25 18:02:16

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
State Protectorate 1
Adeptus Mechanicus Coalition 1
Hittngaudi Die Lappen 1

Victim hulls

Hull Events
Corax 1
Sabre 1
Vexor 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Reinforced Everyday 2
Stay Frosty. A Band Apart. 1
Broken Tins. 1
Ouroboros Solutions Recursive Horizons 1

Final-blow hulls

Hull Events
Sacrilege 2
Thrasher Fleet Issue 1
Vexor Navy Issue 1
Deimos 1