Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Sparak Obama

Appearances
3
Visible killmail appearances
Kills
1
33.3% of appearances
Losses
2
66.7% of appearances
Hot systems
2
Distinct systems in window
Newest visible event
2026-03-30 22:21:28
2d ago
Top hotspot
A4L-A2
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: A4L-A2 is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 22:00 UTC and stays active through roughly 00:59 UTC.
Target profile: Most common visible victim entity: Recycling System (Fraternity.).
Threat profile: Most common visible final-blow threat: Space Wolves ind. (Solyaris Chtonium).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
A4L-A2 2 0 2 2026-03-30 22:21:28
MO-FIF 1 1 0 2026-03-30 21:27:15

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Recycling System Fraternity. 1

Victim hulls

Hull Events
Velator 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Space Wolves ind. Solyaris Chtonium 1
Gregarious Games Mechanized Federation Solyaris Chtonium 1

Final-blow hulls

Hull Events
Cormorant Navy Issue 2