Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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OsisHH

Appearances
7
Visible killmail appearances
Kills
2
28.6% of appearances
Losses
5
71.4% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-28 17:20:45
19h ago
Top hotspot
Sujarento
2 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sujarento is the strongest visible hotspot with 2 appearances (0 kills / 2 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Death's Merry Tricksters (Pillars of Liberty).
Threat profile: Most common visible final-blow threat: XL Thunder Squad.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sujarento 2 0 2 2026-03-28 17:20:45
Nikkishina 2 1 1 2026-03-23 15:49:09
Perimeter 2 0 2 2026-03-22 19:30:16
Manjonakko 1 1 0 2026-03-25 16:48:22

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Death's Merry Tricksters Pillars of Liberty 1
Karabanana Enterprises 1

Victim hulls

Hull Events
Vexor Navy Issue 1
Caracal Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
XL Thunder Squad 2
Neurotoxin Control IIIIIIIIIIIIIIIIIIIIIIIII 1
Broken Tins. 1
Death's Merry Tricksters Pillars of Liberty 1

Final-blow hulls

Hull Events
Proteus 2
Republic Fleet Firetail 1
Caracal Navy Issue 1
Retribution 1