Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

GeassCC

Appearances
40
Visible killmail appearances
Kills
40
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-04-01 16:44:18
3h ago
Top hotspot
Frulegur
20 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Frulegur is the strongest visible hotspot with 20 appearances (20 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: Rattini Tribe (Minmatar Fleet Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Frulegur 20 20 0 2026-04-01 09:53:37
Gusandall 8 8 0 2026-04-01 16:44:18
Odebeinn 4 4 0 2026-03-29 10:44:10
Fuskunen 3 3 0 2026-03-28 12:51:16
Osvetur 1 1 0 2026-03-31 21:48:10
Konora 1 1 0 2026-03-31 21:20:25
Bundindus 1 1 0 2026-03-28 12:25:16
N-RAEL 1 1 0 2026-03-27 10:24:27
Ofage 1 1 0 2026-03-26 12:39:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Rattini Tribe Minmatar Fleet Alliance 8
Fuxi Legion Fraternity. 4
Felidae Fleet 3
The Knights Who Say NI.. 2
Perkone 1
Edge Dancers Angry Miners Alliance. 1
Sol Ringen NecroSphere. 1
School of Applied Knowledge 1
Golden Dragons Corporation HOLD MY PROBS 1
HIGH SEC MINING CORP Main Stage Strip Miners Excavation and Exploration 1

Victim hulls

Hull Events
Einherji I 5
Bustard 5
Occator 3
Zirnitra 2
Siren I 2
Anshar 2
Orca 2
Hel 2
Rattlesnake 2
Capsule 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.