Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Solty Moby

Appearances
21
Visible killmail appearances
Kills
21
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-27 21:41:32
2d ago
Top hotspot
B-B0ME
13 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: B-B0ME is the strongest visible hotspot with 13 appearances (13 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: WORLDSTAR HIPHOP (Brotherhood of Spacers).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
B-B0ME 13 13 0 2026-03-27 02:35:39
C-BHDN 4 4 0 2026-03-27 18:49:55
2EV-BA 2 2 0 2026-03-27 21:41:32
80G-H5 1 1 0 2026-03-24 20:05:22
UAJ5-K 1 1 0 2026-03-23 19:09:33

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
WORLDSTAR HIPHOP Brotherhood of Spacers 4
Hard Knocks Inc. Hard Knocks Citizens 2
The High Ground. Brotherhood of Spacers 2
Republic University 2
Make Ishtars Great Again 7.62 1
Iron Inquisition Brotherhood of Spacers 1
Safety Third Brotherhood of Spacers 1
Lazerhawks L A Z E R H A W K S 1
GreenSwarm Shadow Cartel 1
Mechanical Advantage Gentlemen's.Club 1

Victim hulls

Hull Events
Flycatcher 5
Sabre 3
Nightmare 3
Bifrost 1
Athanor 1
Loki 1
Heretic 1
Scimitar 1
Huginn 1
Kitsune 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.