Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Enderas Tsero

Appearances
29
Visible killmail appearances
Kills
29
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-28 21:03:18
1d ago
Top hotspot
Amamake
16 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amamake is the strongest visible hotspot with 16 appearances (16 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amamake 16 16 0 2026-03-28 21:03:18
Dal 5 5 0 2026-03-28 18:22:30
Eszur 3 3 0 2026-03-28 12:22:28
Alakgur 3 3 0 2026-03-23 12:11:50
Eytjangard 1 1 0 2026-03-27 12:17:57
Vard 1 1 0 2026-03-27 12:00:32

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 6
Jerkasaurus Wrecks Inc. Sedition. 3
Prime Directive. Local Is Primary 2
The Empyrean Order 2
Serenity Moe University Fraternity Auxiliary 2
The Shire Hit Squad Sedition. 1
Catskull Horizons Grimskulls 1
Space Nerd Ninjas Sedition. 1
Empyrean Academy Empyrean Edict 1
Heretic Army Sedition. 1

Victim hulls

Hull Events
Megathron Navy Issue 3
Raven 3
Exequror Navy Issue 2
Abaddon 2
Brutix 2
Typhoon 2
Algos 1
Scorpion Navy Issue 1
Armageddon Navy Issue 1
Augoror Navy Issue 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.