Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Johannes Uta

Appearances
43
Visible killmail appearances
Kills
43
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-30 19:53:51
1d ago
Top hotspot
HPS5-C
20 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: HPS5-C is the strongest visible hotspot with 20 appearances (20 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 15:00 UTC and stays active through roughly 17:59 UTC.
Target profile: Most common visible victim entity: Ministry of Offense (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
HPS5-C 20 20 0 2026-03-29 15:15:32
Atioth 13 13 0 2026-03-30 17:09:25
D-I9HJ 3 3 0 2026-03-30 19:53:51
BKG-Q2 3 3 0 2026-03-29 19:10:28
SR-KBB 2 2 0 2026-03-25 20:11:39
7D-0SQ 1 1 0 2026-03-26 20:49:35
LX-ZOJ 1 1 0 2026-03-25 19:11:06

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Ministry of Offense Goonswarm Federation 3
4S Corporation The Initiative. 3
Xynodyne The Initiative. 3
OEG Goonswarm Federation 3
Monkey Attack Squad Goonswarm Federation 2
Black Rebel Rifter Club The Devil's Tattoo 2
Ascendance Goonswarm Federation 2
Cloaked Goof Goonswarm Federation 2
Brave Newbies Inc. Brave Collective 1
Stars Corporate Group The Initiative. 1

Victim hulls

Hull Events
Zealot 12
Maelstrom 10
Capsule 4
Apostle 2
Tengu 2
Exequror 2
Monitor 1
Magus 1
Exequror Navy Issue 1
Sabre 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.