Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Entelligente Ente

Appearances
70
Visible killmail appearances
Kills
70
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-30 20:03:26
2h ago
Top hotspot
Amamake
37 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amamake is the strongest visible hotspot with 37 appearances (37 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: PLA Fleet (People's Liberation Alliance).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amamake 37 37 0 2026-03-28 21:13:40
Evaulon 15 15 0 2026-03-30 19:55:30
Anchauttes 6 6 0 2026-03-30 19:36:55
G5ED-Y 6 6 0 2026-03-27 20:27:31
Aldranette 3 3 0 2026-03-30 20:03:26
Odamia 2 2 0 2026-03-30 19:06:44
O-BY0Y 1 1 0 2026-03-27 21:44:20

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
PLA Fleet People's Liberation Alliance 14
Blue Nova Republic Fraternity. 6
ScumRats Black Rabbit. 3
Cozy Mischief Sedition. 3
African Atomic. OnlyFleets. 3
Yamagata Syndicate Insidious. 3
Running with Dogs OnlyFleets. 3
Astral Acquisitions Inc. Astral Ascendancy Initiative. 3
Black Rabbits Black Rabbit. 2
Quantum Scourge 2

Victim hulls

Hull Events
Capsule 14
Apocalypse 14
Vexor 4
Retriever 3
Exequror 3
Thrasher Fleet Issue 2
Coercer Navy Issue 2
Mobile Cynosural Beacon 2
Osprey Navy Issue 2
Oneiros 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.