Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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sneak swimming

Appearances
34
Visible killmail appearances
Kills
34
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-31 10:56:39
1d ago
Top hotspot
Sahtogas
26 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sahtogas is the strongest visible hotspot with 26 appearances (26 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sahtogas 26 26 0 2026-01-13 15:41:22
77S8-E 2 2 0 2026-03-31 10:56:39
L1S-G1 2 2 0 2026-01-06 12:35:47
7-8EOE 1 1 0 2026-03-03 12:07:20
UNJ-GX 1 1 0 2026-01-06 12:24:12
O3Z5-G 1 1 0 2026-01-02 13:22:34
HZFJ-M 1 1 0 2026-01-02 04:33:43

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 9
Silver Fog Dragon Ride Dragon Riders Legion 8
Fuxi Legion Fraternity. 4
nacmo Great Wildlands Conservation Society 3
Arknights. Fraternity. 2
GR4VESGANG Without Fears 2
STARCHASER Inc Fraternity. 2
Serenity Moe University Fraternity Auxiliary 1
Woodpeckers From Space 1
DemonicAncestory. Howitzers and Champagne 1

Victim hulls

Hull Events
Moros 5
Revelation 5
Standup Shadow 4
Metenox Moon Drill 3
Zirnitra 2
Apostle 2
Naglfar 2
Moros Navy Issue 1
Revelation Navy Issue 1
Praxis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.