Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Achera Onzo

Appearances
18
Visible killmail appearances
Kills
18
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-26 19:43:29
3d ago
Top hotspot
Palas
6 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Palas is the strongest visible hotspot with 6 appearances (6 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 19:00 UTC and stays active through roughly 21:59 UTC.
Target profile: Most common visible victim entity: Tilean Silver Lion Company (Tilean Dominium).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Palas 6 6 0 2026-02-08 00:18:36
Amarr 3 3 0 2026-03-22 17:47:06
Sehsasez 2 2 0 2026-03-23 19:25:38
Neesher 2 2 0 2026-02-18 18:59:20
Balanaz 2 2 0 2026-01-18 01:40:54
Osis 1 1 0 2026-03-26 19:43:29
Reteka 1 1 0 2026-02-11 19:18:11
Misha 1 1 0 2026-02-01 19:09:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Tilean Silver Lion Company Tilean Dominium 4
The Miners tavern Tilean Dominium 3
Guns-R-Us Holdings Weapons Of Mass Production. 3
Knights of Soliara Principality of Soliara 2
Galactic Logistic Tilean Dominium 1
Zero Product Mining Corp 1
ITTY Operations 1
HaHa Hab dich 1
Verrianis Mining Conglomerata Itty Bitty Asteroid Committee 1
SunDog Mutineers Weapons Of Mass Production. 1

Victim hulls

Hull Events
Athanor 4
Abaddon 3
Customs Office 3
Praxis 1
Astrahus 1
Raitaru 1
Vargur 1
Wolf 1
Dominix 1
Armageddon 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.