Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Good Girl Kara

Appearances
261
Visible killmail appearances
Kills
118
45.2% of appearances
Losses
143
54.8% of appearances
Hot systems
73
Distinct systems in window
Newest visible event
2026-03-29 01:17:29
1d ago
Top hotspot
Irnin
35 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Irnin is the strongest visible hotspot with 35 appearances (15 kills / 20 losses).
Prime activity: The strongest visible activity window starts around 20:00 UTC and stays active through roughly 22:59 UTC.
Target profile: Most common visible victim entity: State War Academy.
Threat profile: Most common visible final-blow threat: CONCORD.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Irnin 35 15 20 2026-03-24 15:31:11
Dantan 17 3 14 2026-01-25 01:44:26
Bei 15 13 2 2026-01-06 18:55:52
Lanngisi 10 5 5 2026-03-28 23:30:12
Bashakru 10 4 6 2026-01-09 23:46:05
Palas 9 4 5 2026-01-07 18:54:04
Keberz 8 4 4 2026-01-25 00:12:59
Amdonen 7 1 6 2026-01-25 01:41:49
Barkrik 6 4 2 2026-03-28 23:51:40
Leva 6 3 3 2026-01-25 01:39:16
Narai 6 2 4 2026-01-09 23:40:49
Keproh 6 2 4 2026-01-07 21:59:23

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
State War Academy 9
Imperial Academy 3
Elicit Resp0nse The Veyr Collective 3
Nomads of Republic Smile 'n' Wave 3
Royal Amarr Institute 3
Hedion University 2
Scan Stakan HOLD MY PROBS 2
Stamet Holding 2
Seraphim's Anvil's DammFam 2
Cryonic Origin Cryonic Origin Alliance 2

Victim hulls

Hull Events
Mobile Tractor Unit 23
Mackinaw 20
Hulk 10
Gila 10
Capsule 7
Stratios 6
Venture 6
Hurricane 5
Pioneer 2
Cormorant 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
CONCORD 129
Unknown corporation 5
Aggressive Neutity Desolate. 2
Nomads of Republic Smile 'n' Wave 1
Intergalactic Offices of Ooh Yes 1
Tsundere Death Squad Safety. 1
Geostigma Space 1
Minmatar Mining Corporation 1
Godzarmy 1
Ministry of Internal Order 1

Final-blow hulls

Hull Events
Concord POLICE Captain 128
Amarr Sentry Gun 3
Praxis 2
Minmatar Sentry Gun 2
Golem 1
Hurricane 1
Centii Loyal Enslaver 1
Tower Sentry Angel II 1
CONCORD Police Commander 1
Capsule 1