Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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B HopMe

Appearances
41
Visible killmail appearances
Kills
41
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
6
Distinct systems in window
Newest visible event
2026-03-30 22:17:06
1h ago
Top hotspot
Mahtista
26 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Mahtista is the strongest visible hotspot with 26 appearances (26 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Brave Newbies Inc. (Brave Collective).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Mahtista 26 26 0 2026-03-30 22:04:17
Rayl 6 6 0 2026-03-19 04:53:43
Boillair 4 4 0 2026-03-15 18:10:32
Mitsolen 2 2 0 2026-03-30 22:17:06
Tuomuta 2 2 0 2026-03-05 17:59:14
Pulin 1 1 0 2026-02-14 17:01:55

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Brave Newbies Inc. Brave Collective 10
8 Sins of Man Stray Dogs. 6
Purple Void Holdings Corporation 4
x Never Regret x C A M E L O T 2
13 CALAVERAS Out of the Blue. 2
North Korean Nuclear Research Brave Collective 2
Rational Chaos Inc. Brave Collective 2
Monitor Inc. Brave Collective 2
Virtus Crusade Brave Collective 2
Lone Star Warriors Brave Collective 1

Victim hulls

Hull Events
Guardian 10
Tempest 5
Capsule 3
Scorpion 3
Athanor 2
Retribution 2
Tornado 2
Vigil 2
Blackbird 2
Babaroga 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.