Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Ka3Ha B Tpycax

Appearances
46
Visible killmail appearances
Kills
46
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-30 22:24:45
4h ago
Top hotspot
Mahtista
27 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Mahtista is the strongest visible hotspot with 27 appearances (27 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Brave Newbies Inc. (Brave Collective).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Mahtista 27 27 0 2026-03-30 22:04:17
Rayl 7 7 0 2026-03-19 04:53:43
Boillair 4 4 0 2026-03-15 18:10:32
Mitsolen 2 2 0 2026-03-30 22:17:06
Tuomuta 2 2 0 2026-03-11 18:28:59
Pulin 2 2 0 2026-02-14 17:02:21
Jita 1 1 0 2026-03-30 22:24:45
Bhizheba 1 1 0 2026-01-05 17:44:08

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Brave Newbies Inc. Brave Collective 13
8 Sins of Man Stray Dogs. 6
Purple Void Holdings Corporation 4
x Never Regret x C A M E L O T 2
Rational Chaos Inc. Brave Collective 2
Virtus Crusade Brave Collective 2
Duty. Brave Collective 2
Monitor Inc. Brave Collective 2
Jerkasaurus Wrecks Inc. Sedition. 2
Spectral Syndicate Stray Dogs. 1

Victim hulls

Hull Events
Guardian 12
Tempest 5
Athanor 2
Retribution 2
Tornado 2
Vigil 2
Capsule 2
Scorpion 2
Babaroga 1
Praxis 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.