Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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lepster101

Appearances
27
Visible killmail appearances
Kills
15
55.6% of appearances
Losses
12
44.4% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-01-20 23:27:21
2mo ago
Top hotspot
Amamake
21 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Amamake is the strongest visible hotspot with 21 appearances (12 kills / 9 losses).
Prime activity: The strongest visible activity window starts around 21:00 UTC and stays active through roughly 23:59 UTC.
Target profile: Most common visible victim entity: Task Force 641 (Empyrean Edict).
Threat profile: Most common visible final-blow threat: Legion Ascending (Fraternity.).

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Amamake 21 12 9 2026-01-19 20:44:25
Auga 2 1 1 2026-01-20 23:27:21
Amarr 2 2 0 2026-01-14 20:27:54
Siseide 1 0 1 2026-01-19 21:07:30
Fensi 1 0 1 2026-01-11 21:24:41

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Task Force 641 Empyrean Edict 2
Republic University 2
Tribal Liberation Force 1
CreepShow K162 CreepShow Entertainment 1
Neurotoxin Control IIIIIIIIIIIIIIIIIIIIIIIII 1
INVISION HORIZON 1
Deep Axion Honorable Third Party 1
Minmatar Fleet Academy Minmatar Fleet Alliance 1
Virtus Crusade Multipass Chapter Brave United 1
Legion Ascending Fraternity. 1

Victim hulls

Hull Events
Federation Navy Comet 2
Catalyst Navy Issue 1
Thrasher Fleet Issue 1
Coercer Navy Issue 1
Talwar 1
Augoror Navy Issue 1
Vexor Navy Issue 1
Republic Fleet Firetail 1
Imperial Navy Slicer 1
Caldari Navy Hookbill 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

Corporation Alliance Events
Legion Ascending Fraternity. 2
Jerkasaurus Wrecks Inc. Sedition. 1
Veyr The Veyr Collective 1
Space Nerd Ninjas Sedition. 1
Neurotoxin Control IIIIIIIIIIIIIIIIIIIIIIIII 1
Rattini Tribe Minmatar Fleet Alliance 1
Virtus Crusade Multipass Chapter Brave United 1
24th Imperial Crusade 1
Prime Directive. Local Is Primary 1
Malakim Zealots 1

Final-blow hulls

Hull Events
Thrasher Fleet Issue 3
Federation Navy Comet 3
Cenotaph 1
Vexor Navy Issue 1
Republic Fleet Firetail 1
Cynabal 1
Caldari Navy Hookbill 1
Rifter 1