Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Cursor Gnarus

Appearances
56
Visible killmail appearances
Kills
56
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-18 01:31:45
12d ago
Top hotspot
D-I9HJ
51 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: D-I9HJ is the strongest visible hotspot with 51 appearances (51 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Special law enforcement department (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
D-I9HJ 51 51 0 2026-03-18 01:31:45
R-RSZZ 2 2 0 2026-03-12 02:20:11
Atioth 1 1 0 2026-03-12 03:23:48
H-EY0P 1 1 0 2026-03-12 02:06:41
G-73MR 1 1 0 2026-03-05 02:03:31

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Special law enforcement department Fraternity. 7
Dreddit Test Alliance Please Ignore 7
Destructive Influence Northern Coalition. 4
Black Omega Security Test Alliance Please Ignore 3
STARCHASER Inc Fraternity. 3
Deep Space Coalition Fraternity. 2
DR Holdings Memento Moriendo 2
Arknights. Fraternity. 2
Stardust-Guardian Fraternity. 2
Macabre Votum Northern Coalition. 2

Victim hulls

Hull Events
Rokh 14
Maelstrom 13
Raven Navy Issue 12
Revelation 3
Apostle 2
Ishtar 2
Huginn 2
Phoenix Navy Issue 1
Revelation Navy Issue 1
Svipul 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.