Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

2-Scoop Maulerant

Appearances
16
Visible killmail appearances
Kills
16
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-28 15:03:15
14h ago
Top hotspot
PNDN-V
11 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: PNDN-V is the strongest visible hotspot with 11 appearances (11 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 02:00 UTC and stays active through roughly 04:59 UTC.
Target profile: Most common visible victim entity: Fraternity Building Management (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
PNDN-V 11 11 0 2026-03-22 02:14:52
7D-0SQ 2 2 0 2026-03-28 14:39:48
P-2TTL 1 1 0 2026-03-28 15:03:15
D-W7F0 1 1 0 2026-03-15 01:35:48
5-6QW7 1 1 0 2026-03-15 01:24:21

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Fraternity Building Management Fraternity. 3
Fuxi Legion Fraternity. 1
Dragon Aeternum Blades of Grass 1
Das zweite Konglomerat Northern Coalition. 1
Winslow Syndicate Scary Wormhole People 1
Sniggerdly Pandemic Legion 1
Aegis Ascending Solyaris Chtonium 1
Legion of Spellbreakers Fraternity. 1
Blood Raiders 1
Dependable Delinquents Fraternity. 1

Victim hulls

Hull Events
Zealot 9
Orbital Skyhook 2
♦ Sotiyo 1
Ansiblex Jump Bridge 1
Eris 1
Deimos 1
Retribution 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.