Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Moon Maple

Appearances
122
Visible killmail appearances
Kills
122
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
8
Distinct systems in window
Newest visible event
2026-03-22 14:00:36
5d ago
Top hotspot
6RCQ-V
47 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 6RCQ-V is the strongest visible hotspot with 47 appearances (47 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 03:00 UTC and stays active through roughly 05:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
6RCQ-V 47 47 0 2026-02-28 16:00:50
D-I9HJ 44 44 0 2026-03-11 03:39:21
XG-D1L 10 10 0 2026-03-03 12:49:37
MC6O-F 7 7 0 2026-03-01 11:47:04
Sahtogas 5 5 0 2026-03-15 14:43:32
Taff 4 4 0 2026-03-11 13:32:09
Lasleinur 3 3 0 2026-03-22 14:00:36
4-HWWF 2 2 0 2026-03-11 04:04:46

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 9
Family Guy. Deepwater Hooligans 6
Emperor Scythes The Initiative. 4
Ascendance Goonswarm Federation 4
Deaths Consortium The Initiative. 4
The Graduates The Initiative. 4
Baba Yagas The Initiative. 4
Stars Corporate Group The Initiative. 4
Aegis Victorium The Initiative. 3
Peoples Liberation Army Goonswarm Federation 3

Victim hulls

Hull Events
Maelstrom 36
Zealot 24
Apocalypse Navy Issue 10
Nidhoggur 6
Siren I 4
Revelation 4
Apostle 3
Bifrost 3
Thanatos 3
Bhaalgorn 3

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.