Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Vasilios

Appearances
55
Visible killmail appearances
Kills
55
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
9
Distinct systems in window
Newest visible event
2026-03-25 20:34:53
3d ago
Top hotspot
Sendaya
30 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Sendaya is the strongest visible hotspot with 30 appearances (30 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 12:00 UTC and stays active through roughly 14:59 UTC.
Target profile: Most common visible victim entity: Wormholeholics.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Sendaya 30 30 0 2026-03-25 20:34:53
Mifrata 12 12 0 2026-03-21 00:36:08
Onsooh 6 6 0 2026-03-22 14:07:49
Aranir 2 2 0 2026-03-23 19:25:26
Bayuka 1 1 0 2026-03-25 20:05:53
Shach 1 1 0 2026-03-25 10:36:03
Faspera 1 1 0 2026-03-22 17:09:34
Mahti 1 1 0 2026-03-12 14:11:40
Jaymass 1 1 0 2026-03-05 05:05:43

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Wormholeholics 12
Science and Trade Institute 4
Scrapyard Artificer's Just Lizard 3
Catskull Horizons Grimskulls 2
Imperial Academy 2
Southern Cross Monopoly Flying Dangerous 2
State War Academy 2
Federal Navy Academy 1
DV Region Can i bring my Drake... 1
Scan Stakan HOLD MY PROBS 1

Victim hulls

Hull Events
Impairor 10
Venture 5
Ibis 5
Capsule 3
Tengu 2
Harbinger 2
Gnosis 2
Tayra 2
Raven 2
Velator 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.