Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Marino Koren-Zelko

Appearances
52
Visible killmail appearances
Kills
52
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-22 21:22:31
5d ago
Top hotspot
XHQ-7V
27 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: XHQ-7V is the strongest visible hotspot with 27 appearances (27 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: Prime Directive. (Local Is Primary).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
XHQ-7V 27 27 0 2026-03-21 14:01:30
JEIV-E 8 8 0 2026-03-14 19:26:01
KBP7-G 7 7 0 2026-03-20 21:06:04
CBL-XP 4 4 0 2026-03-21 18:02:43
5IO8-U 3 3 0 2026-03-01 18:22:44
H6-CX8 2 2 0 2026-03-22 21:22:31
9UY4-H 1 1 0 2026-02-27 18:15:30

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Prime Directive. Local Is Primary 6
Anoikis Equilibrium Honorable Third Party 4
Chi Gua Fraternity. 4
STARCHASER Inc Fraternity. 4
Fuxi Legion Fraternity. 4
Out of Focus Odin's Call 3
Unlimited Gold Mining Production Curatores Veritatis Alliance 3
YeLuo-XingHai Fraternity. 3
Chaos arbiter Fraternity. 2
9 y.o kid playing roblox at 8pm until mom says no Psychokids. 2

Victim hulls

Hull Events
Squall 8
Kikimora 5
Capsule 5
Loki 4
Athanor 3
Hound 3
Malediction 3
Curse 2
Small Pulse Laser Battery 2
Armageddon 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.