Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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KaptienKettle Al'Thor

Appearances
110
Visible killmail appearances
Kills
110
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-20 22:14:34
8d ago
Top hotspot
6RCQ-V
86 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: 6RCQ-V is the strongest visible hotspot with 86 appearances (86 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 14:00 UTC and stays active through roughly 16:59 UTC.
Target profile: Most common visible victim entity: Chaos arbiter (Fraternity.).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
6RCQ-V 86 86 0 2026-02-28 16:36:17
HPS5-C 11 11 0 2026-03-09 21:20:33
XI-VUF 7 7 0 2026-02-27 17:40:28
4-HWWF 3 3 0 2026-03-20 22:14:34
UAYL-F 1 1 0 2026-03-20 21:02:29
D4KU-5 1 1 0 2026-03-07 20:03:04
IGE-RI 1 1 0 2026-03-07 19:53:51

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Chaos arbiter Fraternity. 12
Fuxi Legion Fraternity. 10
Special law enforcement department Fraternity. 8
Algorab Technology Northern Coalition. 7
NO PANIC GROUP Fraternity. 7
Macabre Votum Northern Coalition. 4
Arknights. Fraternity. 3
The Northerners Fraternity. 3
Starry Armada Fraternity. 3
The Black Crow Bandits Northern Coalition. 3

Victim hulls

Hull Events
Zealot 55
Cyclone Fleet Issue 8
Damnation 8
Deimos 7
Guardian 6
Minmatar Shuttle 6
Oneiros 5
Mobile Cynosural Inhibitor 2
Purifier 2
Raitaru 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.