Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

KabobLam

Appearances
77
Visible killmail appearances
Kills
77
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
4
Distinct systems in window
Newest visible event
2026-03-28 17:45:48
1d ago
Top hotspot
Atioth
59 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: Atioth is the strongest visible hotspot with 59 appearances (59 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 16:00 UTC and stays active through roughly 18:59 UTC.
Target profile: Most common visible victim entity: KarmaFleet (Goonswarm Federation).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
Atioth 59 59 0 2026-03-28 17:45:48
Lasleinur 12 12 0 2026-03-22 14:00:44
6RCQ-V 4 4 0 2026-02-28 16:01:41
HPS5-C 2 2 0 2026-03-16 14:31:20

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
KarmaFleet Goonswarm Federation 13
Peoples Liberation Army Goonswarm Federation 4
Brothers of Tyr Goonswarm Federation 3
Dusk dreadnought. Dracarys. 3
HongLou Goonswarm Federation 3
AOJI Colliery Goonswarm Federation 2
ICE is Coming to EVE Goonswarm Federation 2
GoonWaffe Goonswarm Federation 2
Ascendance Goonswarm Federation 2
Kuan.Dai.Shan Dracarys. 2

Victim hulls

Hull Events
Maelstrom 59
Siren I 3
Tempest Fleet Issue 3
Vindicator 2
Basilisk 2
Cyclone Fleet Issue 1
Monitor 1
Apostle 1
Nestor 1
Nighthawk 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.