Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

Reset

NextAlt2 Otsada

Appearances
25
Visible killmail appearances
Kills
25
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
5
Distinct systems in window
Newest visible event
2026-03-28 01:48:34
2h ago
Top hotspot
MQ-NPY
21 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: MQ-NPY is the strongest visible hotspot with 21 appearances (21 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 01:00 UTC and stays active through roughly 03:59 UTC.
Target profile: Most common visible victim entity: Dreddit (Test Alliance Please Ignore).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
MQ-NPY 21 21 0 2026-03-28 01:48:34
DO6H-Q 1 1 0 2026-03-22 03:43:43
DK-FXK 1 1 0 2026-03-12 02:53:26
Oijanen 1 1 0 2026-03-04 02:02:55
BWF-ZZ 1 1 0 2026-03-04 01:34:58

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
Dreddit Test Alliance Please Ignore 3
Therapy. Insidious. 2
Special law enforcement department Fraternity. 1
Dragon Aeternum Blades of Grass 1
Hypnotic Anarchy Fraternity. 1
Knights of the Dark Rose Insidious. 1
Nullsec Stunner's Blades of Grass 1
Macabre Votum Northern Coalition. 1
Yamagata Syndicate Insidious. 1
Attack On CALDARI Fraternity. 1

Victim hulls

Hull Events
Guardian 8
Damnation 3
Fortizar 2
Deimos 2
Zealot 2
Jackdaw 1
Sabre 1
Eos 1
Mobile Large Warp Disruptor I 1
Phobos 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.