Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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Appearances
11
Visible killmail appearances
Kills
11
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
7
Distinct systems in window
Newest visible event
2026-03-28 14:50:03
16h ago
Top hotspot
C2X-M5
3 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: C2X-M5 is the strongest visible hotspot with 3 appearances (3 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 13:00 UTC and stays active through roughly 15:59 UTC.
Target profile: Most common visible victim entity: PICHATRON (Invidia Gloriae Comes).
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
C2X-M5 3 3 0 2026-03-03 12:44:35
H-5GUI 2 2 0 2026-03-28 14:50:03
SAI-T9 2 2 0 2026-02-27 13:09:02
15W-GC 1 1 0 2026-03-02 13:32:34
YMJG-4 1 1 0 2026-03-01 18:16:58
M-OEE8 1 1 0 2026-02-27 13:50:10
RT-9WL 1 1 0 2026-02-27 13:26:34

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
PICHATRON Invidia Gloriae Comes 2
Council of Exiles Brave Collective 2
Memento. Mori. Goonswarm Federation 1
Why So Sage Dracarys. 1
Brave Newbies Inc. Brave Collective 1
De Vliegende Hollander. Dracarys. 1
No Vacancies No Vacancies. 1
Ascendance Goonswarm Federation 1
Violence is the Answer 1

Victim hulls

Hull Events
Vedmak 1
Harbinger Navy Issue 1
Abaddon 1
Vexor Navy Issue 1
Ferox 1
Zealot 1
Falcon 1
Retribution 1
Malediction 1
Caldari Shuttle 1

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.