Kill Trends

Killmail-derived pattern intel for characters, corporations, and alliances. See where they operate, when they are active, what they tend to kill, and what tends to kill them.

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rapthera

Appearances
51
Visible killmail appearances
Kills
51
100.0% of appearances
Losses
0
0.0% of appearances
Hot systems
10
Distinct systems in window
Newest visible event
2026-03-29 03:30:38
6h ago
Top hotspot
J134312
26 appearances

Pattern summary

The fastest operational read from the selected window.

Hotspot read: J134312 is the strongest visible hotspot with 26 appearances (26 kills / 0 losses).
Prime activity: The strongest visible activity window starts around 18:00 UTC and stays active through roughly 20:59 UTC.
Target profile: Most common visible victim entity: R3NT FR33.
Threat profile: No clear hostile trend yet in the selected window.

Hot systems

Where this entity shows up most often in visible killmail activity.

System Appearances Kills Losses Newest event
J134312 26 26 0 2026-03-29 03:30:38
Otela 8 8 0 2026-03-18 18:41:35
Sakenta 7 7 0 2026-03-22 18:40:18
FD-MLJ 2 2 0 2026-03-27 23:40:10
Kuharah 2 2 0 2026-03-23 20:23:32
Raravoss 2 2 0 2026-03-18 19:28:37
Ala 1 1 0 2026-03-23 20:03:16
Tunudan 1 1 0 2026-03-23 02:26:43
Nani 1 1 0 2026-03-23 01:13:05
Krirald 1 1 0 2026-03-18 18:50:53

Active hours (UTC)

Killmail appearance density by hour. Use this as a timing read, not a promise of constant presence.

Target profile

What this entity most often appears to kill in the selected window.

Victim entities

Corporation Alliance Events
R3NT FR33 24
F1 Fighters 7.62 9
Williams Family Trust 7.62 7
Stain Corp. Naga Please. 2
Scan Stakan HOLD MY PROBS 2
Zorya's Kiki Delivery Service Vyraj. 2
Federal Navy Academy 1
Warp Nomads 1
Mountain Marauder WarDogs League 1
RagTag Adventurers 1

Victim hulls

Hull Events
Customs Office 10
Athanor 6
Machariel 4
Barghest 3
Raitaru 2
Loki 2
Gallente Control Tower Small 2
Caldari Control Tower Small 2
Republic Fleet Firetail 2
Capsule 2

Threat profile

What most often lands the final blow when this entity loses in the selected window.

Hostile entities

No visible hostile-entity pattern yet.

Final-blow hulls

No visible hostile-hull pattern yet.